Two Seasons, Two Tools

I just finished an image with a bit of an interesting story. Our daughter, Logan, is in her senior year at the University of Nebraska/Lincoln majoring in Meteorology. She is a member of Kappa Delta sorority, which holds an auction every year to raise money for the sorority house.

Last year, we donated a print that I did of the sorority house on UNL's campus. I shot the reference imagery in the late summer and then interpreted the photograph into an autumn scene using Corel Painter. The print was purchased by one of the sorority girl's parents and donated to the house where it now hangs in the dining room.

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I was subsequently asked if I would create a second version...this time in a different season. For the winter version I used my Photoshop Artists' Brushes. 

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I find it interesting to compare the two paintings with the use of each application used to create each in mind. What strikes me—and I think that this should be a goal of the artist—is to not let expressive software impose its signature on the resulting artwork.

Looking at these images, I don't think that either the Painter or Photoshop pedigree is apparent in either painting. Rather, my style —if there is one— is what comes through the pieces.

If you have an image created using John's Artists' Brushes, send me a JPEG and I'll feature it here on the PixlBlog!

John's Dry Media User: Karen Bonaker

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Artist Karen Bonaker writes,

Well I must say that I am enjoying CS5. I would like to take some time and learn Photoshop better in the coming year. With that said, here is my attempt with your Dry Media brushes. I used all the brushes and worked free hand from a sketch that I created from some scenes in Sedona recently. This is the culmination of those sketches.

Great fun and will try the clone brushes next.

Karen is the proprietor of the Paintertalk digital art forum (registration required).

If you have an image created using John's Dry Media, send me a JPEG and I'll feature it here on the PixlBlog!

John's Dry Media User: Heather Adams

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Artist Heather Adams writes,

"I've been trying out your new Dry Media brushes...they are amazing and I love the textures. This is drawing a I've done from scratch using mainly the Square Chalk brush and Blender.

This drawing was inspired from a painting that I saw hanging in the hotel where I stayed on my recent holiday. Thank you so much for these wonderful brushes, I will be using them often."

If you have an image created using John's Dry Media, send me a JPEG and I'll feature it here on the PixlBlog!

John's Dry Media User: Susan Bloom

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Artist, educator, and author Susan Bloom was a beta tester for my Dry Media brushes. Susan writes, "After help from John, to get my tools installed correctly, here is an attempt. There is a pattern overlay, that can be removed or modified. I took the painted layer and laid it over a grey background. A varied assortment of John’s brushes were used."

Susan's book, Digital Collage and Painting, Second Edition: Using Photoshop and Painter to Create Fine Art will be published next month. I highly recommend it!

If you have an image created using John'sDry Media, send me a JPEG and I'll feature it here on the PixlBlog!

John's Artists' Brushes User: Lars Bjørstrup

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Danish freelance illustrator Lars Bjørstrup writes,

Just wanted to say that I am very happy with your great set of Artists' Brushes that I purchased from you last week. Here is my first painting with these brushes as a contribution to your pixlBlog. The painting is a still life based on one of my photographs - and a few notes on the process similar to what you describe in your tutorial videos.

You can view more of Lars' artwork at his website.

If you have an image created using John's Artists' Brushes, send me a JPEG and I'll feature it here on the PixlBlog!

Dealing with Pixel Density and Brush Performance

I regularly receive emails asking about brush performance in applications like Photoshop and Painter. Lately, I've been asked about the resolution of imagery used in my lynda.com training titles. I thought it would be useful to provide some explanation here so that it is available to a larger audience.

The lynda.com recordings done in the booth were generally done at screen resolution, but a real-world situation will often require higher resolutions. For example, offset printing generally dictates files at 300ppi (pixels per inch). Inkjet printing is often discussed in terms of 240ppi. For web-based viewing, imagery at 72ppi is considered acceptable. You can easily determine the pixel resolution of an image by multiplying the size in inches by the above ppi (pixels per inch) factors.

Let's use a typical real-world size as an example: 20" X 24". This is a common photographic print and frame size.

20" X 24" @ 72ppi = 1440p X 1728p = 2,488,320 pixels

20" X 24" @ 150ppi = 3000p X 3600p = 10,800,000 pixels

20" X 24" @ 300ppi = 6000p X 7200p = 43,200,000 pixels

Note that each of these resolution factors quadruples the total pixel count—as resolution increases, so does pixel density. It is the density of pixels being manipulated that dictates both application and brush performance. With this in mind, we can state that performance will decrease as image pixel density increases. A one inch square of a 300ppi image is far more pixel-dense than a one inch square of a 72ppi image. There are three primary factors that affect an application's ability to handle large pixel-based manipulation.

Processor Speed

The faster the processor, the better the performance. Additionally, today's processors generally contain multiple cores. This is akin to having multiple copies of the processor available to simultaneously handle various tasks. Photoshop is multi-core aware and can take advantage of multiple cores when present. Photoshop generally performs better on newer machines because of this.

RAM Memory

Manipulating pixels is a memory-intensive application. In order to process pixels efficiently, Photoshop uses temporary memory containers—a scratch disk or cache—to hold pixels while processing calculations on them. When Photoshop runs out of RAM memory—which is fast because it is just electrons—it resorts to virtual memory, an allocation of physical disk space. This virtual memory is slower because it is a physical medium. It is for this reason that more RAM will improve Photoshop performance. It is often stated that the cheapest way to speed up a computer is to add RAM and this certainly holds true for Photoshop.

Graphics Card

Graphics cards have an onboard GPU (graphics processor unit) that is designed to specifically handle sophisticated pixel-based calculations. GPUs initially gained popularity to improve 3D game performance, but have evolved to become an important secondary processor for applications like Photoshop. CS5 specifically targets the GPU for a variety of tasks and this trend will continue in the future. As a result, higher performance graphics cards improve Photoshop's pixel handling.

Now let's look at a comparison of two systems. I'm currently using a 2.4Ghz MacBook Pro and I often find my brush performance wanting—as brush sizes get larger (a.k.a. pixel density), there is a decided lag in the drawing of the stroke. When I recorded the Mixer Brush title at lynda.com, I used their machine, which was a 2 x 3Ghz Quad-Core Intel Xeon Mac Pro—this machine easily handled anything I could throw at it (I probably could have taxed it with very large brush sizes).

Having been in the software development business, I can tell you that applications are generally developed on the then-current fastest processors. This ensures that the resulting app will run well on future, faster processors. The down side, of course, is that many users have older machines and will experience less-than-ideal performance. There are two short-term fixes for this scenario. One is to use brush size as a performance throttle. The idea behind this is to adjust brush size down until you get acceptable painting performance. The caveat here is that you may find that the largest acceptable brush size—performance-wise—is not acceptable for your style.

The other performance enhancer is to add more RAM memory to your system. Photoshop is a memory-intensive app. When it runs out of RAM, it resorts to virtual memory, which is an allocation of your disk space as a "scratch disk". Because this is disk-based memory, it is obviously slower than physical RAM. So, an increase in RAM will enable Photoshop to do more work before resorting to the scratch disk. I've maxed my Mac Pro out to 6GB RAM for this reason and it definitely helps—but don't expect it to be a miracle cure for a dated processor. I recommend Other World Computing as a source of RAM upgrades—their prices are good and they supply quality RAM.

The ultimate solution is a current high-performance machine. Be aware that the merry-go-round never stops spinning and today's flame thrower will eventually become tomorrow's boat anchor. Riding the crest of technology requires periodic hardware upgrades.